TCG ONE Idea Portal
Idea & Feature suggestions are greatly appreciated. You can also vote for existing ideas to increase their weight. Please consider supporting this project for the future of the project.
97 results found
-
make an easier method for moving damage
I've been using ear influence meowstic recently and have been losing to the clock not reading me doing an action and when i make the KO happen in time- the game crashes after i take my prizes.
3 votes -
Bugs When I evolve to Mega Aggron
I use to spirit link and the same way the system end my my turn.
When I attack with gbooster, Latias resist too.1 vote -
Give users ideas on how to spread publicity
I really enjoy using this site and have already told many of my friends to check out the site and they love I aswell. I would like to know how to support you further by spreading publicity, sadly I cannot donate money as I am having financial issues at this moment in time. However I would be happy to do so in the future when I have the money to do so. So let me know if there is any way I can helpthe
1 vote -
Add an option to favourite decks in career mode
I have at least 20 or 30 decks in career mode. It would be nice to have a favourites bar so I can easily find decks I more frequently use.
3 votes -
Drafting/Prereleases
Could we have a drafting or prerelease mode where you just open packs and play with what you get (being able to add energy)? Drafting might be a bit more difficult, as you'd need to have multiple players join and then split up, but straight up opening packs and building a deck with it shouldn't be too difficult, since we already have a pack simulator. I'm not familiar with Neo stuff, so I'd love to play a casual format where I can learn the cards. Maybe not something that can be done right away, but something for the future.
12 votes -
Card GB Set
Import Card GB Set (exclusive for the game) from the Pokemon TCG Game http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Trading_Card_Game_(game) as promotion cards.
27 votes -
bonus experience for completing quests/achievement
leveling up could be expedited by awarding experience for completing quests. Doesn't have to be a whole lot but would allow players to level up quicker, which many will find helpful once more sets are released that become available in career based on your level.
Something similar could be done for achievements, as some require a huge amount of effort just for a single copy of a card. Maybe dividing them up into tiers and granting experience based on what tier (Tier 1 = 200 or 300 xp, Tier 2 = 500 xp, Tier 3 = 1000 xp) and so…1 vote -
Trading
Me and my friend just started playing on this site, and we love it! But he owns cards I could use and I own some he could use. Would be nice if there where an option to trade or send cards to eachother!
Thank you for this amazing site and your effort!
87 votes -
Filter out used cards
This is a suggestion for the deck editor: have an option to filter out the cards that are already in the deck (e.g., if you have two Bills, and you used one in your deck, the left-hand menu would show one Bill still available. If you have 2 in the deck, Bill either wouldn't show up at all, or would show as having 0 copies available), so you're not having to search through cards you're already using.
2 votes -
Unlimited 150 Format
I would love it if you could implement the Unlimited 150 format. :)
http://www.sixprizes.com/2012/06/07/150-introduction-unlimited-150/
http://pokemon150.webs.com/basicrules.htm
http://pokemon150.webs.com/advancederratabans.htmUnlimited 150 is a fan-made custom format that attempts to make the Unlimited format balanced. The basic rules are as follows:
*Players use a 100 card deck.
*Players can only use 1 copy of each card (e.g. only 1 Hypnotoxic Laser); players can use 4 of each Pokemon, but only 1 of each version (e.g. only 1 Base Set Bulbasaur, 1 Expedition Bulbasaur, etc.). Players can still use infinite Basic Energy.
*Players start by drawing 15 cards, choose 8 of those cards to be…
32 votes -
Add evolution lines to the import deck feature
Hey, I was using the import feature to import a neat deck I found from the 2004 Worlds Format. The list I found used evolution lines, and formatted them as "3-3 Lanturn" as opposed to "3 Lanturn, 3 Chinchou". I think it would be really neat if you came up with a way to make the program read that sort of thing as "3 Chinchou, 3 Lanturn" rather than not registering it whatsoever.
Thanks for taking the time to read and consider this, I hope it's plausible enough to make work.
0 votes -
Player vs. CPU
Traning is important for novices, but some players dont know to play or must take time to defeat strong opponent. So I have idea abut new mode called "Tranang Game", where is player fighs a CPU. I think, must be good
14 votes -
Custom Cards
I'd like to see create-a-cards made by the community eventually put into tcgone.
4 votes -
Half Decks
I'd like to be able to play with Half Decks (30 card decks, 3 prize game).
26 votesWill be considered if gained enough attention. Thank you for your interest.
-
1 vote
-
Markers
damage and various special conditions and delayed effects should be visible via markers.
18 votes -
Pauper Pokemon: Common uncommon cards
Standarn, expanded, unlimited just with common uncommon cards.
A format just for fun to introduce the game to players cant waste a lot of money.
Pauper is a magic online format, i really want to play a similar thing with pokemon cards.0 votes
- Don't see your idea?